Candidates demonstrate the knowledge necessary to create, use, assess, and manage theoretical and practical applications of educational technologies and processes.
Artifact 1: VR Lesson
STANDARD S.1.1. CREATING- Candidates demonstrate the ability to create instructional materials and learning environments using a variety of systems approaches.
The artifact below was created in “EME6055: Current Trends in Instructional Technology” taught by Dr. Sanghoon Park. The purpose of the artifact was to demonstrate my ability to create a lesson plan for an emerging Web 2.0 tool, such as CoSpaces Edu, that I or someone else could use in their own classroom to enrich the learning environment with innovative technologies. The design and development process’ were a multi-step process which included identifying affordances, privacy issues, instructor training, applicable motivational and learning theories, and a comparison of utilizing this VR tool as compared to an educational game or tutorial.
The artifact provides evidence of Standard 1.1 because this task required me to not only familiarize myself with an emerging technology, but also thoroughly analyze the provided lesson’s objectives, tasks, and instructional affordances. I then synthesized this information to construct an assessment component for the setting of a 4th grade classroom which have not utilized VR capabilities before.
Through the creation of this artifact, I learned how to identify when to support learners that will benefit from the instruction from those who will have difficulty comprehending the lesson and use of the tool; identify relevant resources, constraints, and context of the development and delivery environments; and, describe and provide a rationale for the selection of an instructional approach (Analysis and Technology Inc., 2018, Appendix B).
Artifact 2: Educational Games Evaluation
STANDARD 1.3 ASSESSING/EVALUATING-Candidates demonstrate the ability to assess and evaluate the effective integration of appropriate technologies and instructional materials.
The artifact below was created in “EME6055: Current Trends in Instructional Technology” taught by Dr. Sanghoon Park. The purpose of the artifact was to demonstrate my ability to my ability to evaluate the effectiveness and rigor of the identified educational game based on the target audience and content objectives. The evaluation was to analyze the game play, determine if the game was active or goal oriented, evaluate the games strengths and limitations, as well as provide analysis of game principles.
The artifact provides evidence of Standard 1.3 because this task required me to assess and evaluate the effectiveness of varying educational games based on a developed target audience profile, align the games based on Florida Math State Standards, and determine the effectiveness of educational games to provide feedback and enrich learning if used within the classroom setting (Analysis and Technology Inc., 2018, Appendix B).
Artifact 3: Technology Project Management Report
STANDARD 1.4 MANAGING –
Candidates demonstrate the ability to effectively manage people, processes, physical infrastructures, and financial resources to achieve predetermined goals.
The artifact below was created in “EME6235: Technology Project Management” taught by Dr. Lisa Anderson. The purpose of the artifact was to provide an overview of the project-based content covered each week including thorough research and analysis of the project planning and life cycle, budget comparison, analysis of project performance and impacts, post-mortem detailing, and communication plan.
The artifact provides evidence of Standard 1.4 because this task required me to learn and apply the skills of effectively managing people while planning the life cycle and team required to properly plan and implement the training outlined. I also deeply analyzed the process required such as key deliverables, resources/materials, project schedule, organizational considerations, and project budget and estimated completion date. This project allowed me to conduct an analysis of any issues and possible solutions, measurable metrics needed from feedback to improve working prototypes, as well as prevent scope creep via backlogging, and future planning. Finally, I completed the post-mortem detailing and reflected on the best practices gained learned from this project, as well as discuss the various forms and cycles of communications, provide a summary of the project from introduction to conclusion/impact, and created a visual product of the project plan.
The artifact provides evidence of Standard 1.4 because through out the semester long project-based learning experience I was able to predicatively manage my team using a shared excel file while acted as the log and timeline to communicate the progress of the deliverable’s completion, as well as deadlines. This artifact also allowed me to view the back-end project management that a Director of Learning would complete, as I have only worked as the SME or ID in contract situations. I also conducted in depth analysis’ of the infrastructure strengths and limitations, as well we budgetary restrictions of current platforms I currently utilize as an ID consultant.