(1)Cyber Threats

This eLearning Module was created during the interview process with a cyber security company. In doing so, I researched and created a game-based eLearning module. To provide a theoretically sound learning experience I included the situated cognition theory, activity theory, constructive learning theory, and Mayer’s principles of multimedia learning.
Game play: Learners will assume a first person role within this self-directed simulation. Learners are driving the depths of content with which they wish to explore in two levels of the game before being assessed through simulated scenarios. At the end of the course, learners will earn a certificate and badge for the successful completion of the simulated tasks.
Measurement of Success: The typed responses will be reported back to the eLearning facilitator for review. Constructive feedback will be provided directly to the learner to conference about the reasoning behind their answer choices, remediation of information learned, or next steps towards enriching the content learned.
(2)Our Home in Space

During my USF course EME6613 (Development of Technology-based Instruction) we have explored the use of Articulate as an eLearning authoring tool. Below you will find a link to review the course I created, as well as a break down of the tools incorporated within the design.
Audience: This module is focused on a younger audience with the target age of 8-12 which tightly aligns with the state standards children within this age range study in school. This module would fit within a museum, curriculum, school, or home learning environment.
Game Play: In my first slide, I inserted images from my own computer, as well as a character who the learner will attach the narrations to as they progress through their missions.
On slide two, the learner instructed to click on the static image to reveal the names of the various galaxies.
One slide three, the previous slide’s manipulation is enriched through a drag and drop matching activity where the learner is using the images to match the name to the descriptions. I gamified this information by introducing it as a mission and allowing the learner to feel as though they are playing an a game of Clue. The learner is notified if their submission are correct or incorrect with a limit of 5 attempts.
On slide four, the learners are introduced to our galaxy by the use of an animated image of a Spiral galaxy.
On the fifth slide, the learners are on their second mission to show what they know by dragging the names of the objects in the solar system to the appropriate images. The learners are given their results upon submission with unlimited attempts using Freeform.
On the sixth slide, the learners will participate in a Likert Scale Survey, within the Freeform where they will rate their understanding of the characteristics of each object in our solar system on a scale of 1-5.
Measurement of Success: Upon submission, the seventh slide will reveal and review the results from the tasks accomplished throughout this course with a reminder to check back for their next mission.